Objective
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To help create quality digital character animation, while utilizing my experience as a designer and rigger to be a useful part of an animation team | |||
Professional Experience | Lucasfilm Animation Limited,
Character Supervisor / Rigging Lead July
2006 - June 2008
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Guided the development of Maya based articulation pipeline and
digital puppet assets for the animated television series "Clone Wars" from
season 1: episode 6 through 26, and season 2 episode 1 through 10. Aided in
development and implementation of proprietary asset management tool and tool
integration. Coordinated rigging workflow between Lucasfilm Animation Limited and Lucasfilm Animation
Singapore. Developed efficient asset production methods and technology to
facilitate quality animation and large-volume asset creation for television. Managed
articulation team asset schedule and development projects.
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Pixar Animation Studios,
Technical Director / Digital
Puppet Design November 2001- July
2006
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Aided In the development of technical character designs , workflow and special articulation effects for feature film "The Incredibles" . Rig design and articulation for featured
short films, "One Man Band" and 2008 release short film "Lifted". Technical
development for crowd effects pipeline using Massive software for 2008 release feature film, "WALL-E". Character-rigging, rig
development and collision deformation effects development for 2007 release feature
film "Ratatoullie".
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Kleiser-Walczak,
Technical Lead / Character
rigging March 2001- November 2001
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Created tools to improve stereoscopic ride-film production pipeline.
Articulated characters. Wrote optimization utilities for Maya ASCII scene files. Created techniques for editing and Improving long frame-range Maya cloth solves without re-solving. Aided In the Improvement of
stereoscopic camera rig for motion base ride films. Provided technical
assistance for off-site production locations. Developed proprietary path
animation system In Maya called "Railroad" to enhance stereoscopic
single-moving-shot film production. Technical consultant for CG facial
animation techniques In film "The One".
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GIANT
STUDIOS,
Technical Director / Senior
Digital Artist February 2000-
February 2001
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Developed tools and techniques to blend key frame, motion
capture, and dynamics animation. Aided In the Integration of proprietary
Giant Studios motion capture technology Into Alias|Wavefronts' Maya
V2.5 -3.0 for Weta Digital LTD's production of "Lord Of The
Rings". Used Giant Studios Nuance motion editing software to
modify and extend motion capture data. Helped develop tools and techniques to
transfer deformations from Maya V3.0 to Softimage
XSI V1.5. Created tools Inside of Maya V3.0 that
allow the generation of sliding sub dermal skin deformations. Created
techniques for deforming high-resolution facial models with high-resolution
facial motion capture data. Created techniques for key framing facial
animation utilizing sampled motion capture data. Worked closely with
programmers to create a dynamic spring mesh pelting Implementation for the
creation of smooth and even UV texture coordinates. Modeled, Animated and
directed the modeling and animation of 3D characters for broadcast and film.
Performed lectures at Georgia Tech Computer Science Department on Integration
of motion capture techniques Into hand-key frame pipelines.
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FATHOM
STUDIOS,
Technical Director / Character
Set-up January 98- February 2000
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Created workflow techniques for high-resolution bi-pedal characters for film using Alias|Wavefronts' Maya V1.5 -2.5. Responsible for characters' technical and aesthetic design. Used MEL scripting language to Improve efficiency and ergonomics of complex 3D characters. Aided In the design and creation of story concepts and characters. Beta tested Maya V3.0b
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PALLADIUM
VENTURES,
Digital Media Director / Video
Streaming Solutions Consultant May-December, 98
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Organized the development of an MPEG-2 / DVD video streaming
capability that is a high quality, high bandwidth video-on-demand
pay-per-view service for Hybrid fiber/coax networks. Worked with Microsoft Netshow Theater Server to
implement it as a Video entertainment archive for cable modem customers.
Coordinated collocation of video servers with regional TCI and @home cable
head-ends.
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OUTPOST
DIGITAL,
3D special effects consultant /
Softimage tutor April- May, 98
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Trained OUTPOST DIGITAL employees in Softimage 3D character animation techniques and general special effects principles.
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MEDIACOMM,
Freelance 3D Character Animator
/ Special effects artist March, 98
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Used Softimage 3D for broadcast and corporate animation.
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Haven
Multimedia,
Freelance 3D effects artist /
custom tool development January- April, 98
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Used Softimage 3D and Alias|Wavefront Composer to animate and composite corporate and broadcast animation. Planned functionality and implementation of plug-in called: "Marionette" Using Softimage SDK to integrate custom TCL/TK widgets in the Softimage 3D API. |
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Chimera
Digital Imaging,
3D animator / special effects
artist Aug, 95 to Nov, 97
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Worked closely with directors, technical, production and post-production staff to create practical techniques and workflows for film, broadcast, corporate and legal special effects animation. Developed characters (concepts, models and behaviors), character voices and effect sequence storyboards for broadcast. Worked directly with broadcast and corporate clients to aid in the previsualization process Worked daily in Alias Power Animator (Advanced Animation and Advanced Modeling), versions 4.6-8.2 and Amazon Paint 3D version 2.5. Skills include; modeling, match-move and key frame animation, previsualization (model-sheet, story board and animatic production), articulating and creating behavior controls for 3D characters, texture map painting, animating shaders, lighting, rendering and Alias SDL editing. |
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Education |
Bachelor
of Fine Arts in Computer Graphics May, 95
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Course work in 3D animation software (SoftImage 3D, Wavefront Advanced Visualizer, Explore 3D, 3D studio, LightWave, FormZ-RZ and Imagine),
traditional animation, Illustration software (Adobe Photoshop,
Illustrator, Premiere and After Effects, Fractal Design Painter and Painter
X-2), C++ programming, Render Man, Mental
Ray, network administration, motion capture devices and
Directing.
Employed by the Savannah College of Art and Design as both a S.T.A.R (Student Tutorial Assistance Referral) tutor and
as a L.A.C (
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Alias|Wavefront Training, Studio Solutions,
Character Animation in Maya, Matchmove animation in Maya-Live October, 98
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Courses included advanced character animation techniques in Maya,
using MEL (Maya Embedded Language), Composer v.5, and Maya-Live.
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Animation
Advanced Studies in Character
Animation June ,2010
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Courses included bipedal body mechanics and acting through
digital animation techniques
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Other Skills | · Ability
to do research, learn new software and adapt workflow concepts quickly and
under pressure.
· Scripting
languages: Python, Perl, JScript, MEL, TCL, C-shell and Bourne-shell
· Working
knowledge of post-production concepts and software.
· Interface and application frameworks: TK, QT, Maya API, Lumos, SoftImage API
· Ability
to work well with both artists and engineers for extended lengths of time and
under deadline situations.
· Character
design and Illustration.
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